Rabit : Jurnal Teknologi dan Sistem Informasi Univrab http://jurnal.univrab.ac.id/index.php/rabit <p style="text-align: justify;">This RABIT journal publishes various sciences that discuss the world of computers, especially information technology and information systems namely, AI, Networks, Multimedia. This journal was published twice in the publication where it was originally published, on 10 January 2016 while for the second issue, 10 July 2016.</p> en-US salamun@univrab.ac.id (salamun) salamun@univrab.ac.id (salamun) Fri, 10 Jan 2020 00:00:00 +0700 OJS 3.1.1.0 http://blogs.law.harvard.edu/tech/rss 60 Analisa Perancangan Sistem Informasi Pelaporan Fasilitas Umum dan Informasi Pembuatan E-KTP Untuk Masyarakat http://jurnal.univrab.ac.id/index.php/rabit/article/view/810 <div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <p><em>Public facilities provided by the government are a tool for the community to carry out daily activities. From the start of pedestrians, roads, traffic lights to landfills. In addition to public facilities, information on making E-KTP is also very helpful for the community in finding information on making E-KTP to make it easier. If there is damage or misuse of the facility, a corrective action or a quick solution is needed so that it can be reused. With the ignorance of the government or the surrounding apparatus regarding the damage or misuse it can cause disruption of the activities that occur every day. With the web-based application that I call "Report It" it can help the government or the surrounding apparatus to find out about damage or misuse of public facilities, rubbish piles that need cleaning, roads that need to be repaired, and also know which facilities should be held or increase again. So that the handling of justification will be faster. Information on making E-KTP will also help the community in finding information on making their E-KTP, so they do not bother to look for that information in the authorized sub-district office. The system is designed using the waterfall method, UML modeling, data structure modeling and the relationship between ERD data while the programming language used is PHP, and for the database it uses MySQL.</em></p> </div> </div> </div> Mohammad Puji Hari Setiawan, Fajar Masya ##submission.copyrightStatement## https://creativecommons.org/licenses/by-nc-sa/4.0/ http://jurnal.univrab.ac.id/index.php/rabit/article/view/810 Thu, 09 Jan 2020 00:00:00 +0700 Perancangan Prototype Alat Bajak Sawah Dengan Pengontrolan Menggunakan Bluetooth Berbasis Arduino http://jurnal.univrab.ac.id/index.php/rabit/article/view/1063 <p><em>Indonesia is a country that has extensive paddy fields, these lands are plowed manually or traditionally, manually plowing the fields by plowing the fields by pushing the plows around the land and the traditional way of plowing the fields using cattle. In the current era of technology, it is needed a field plow that can be controlled remotely. The purpose of the authors designed this tool so that it can simplify the work of farmers and change the system of plowing rice fields from manual to modern. There are two important parts of the design of this tool namely the design of hardware (hardware) in the form of a prototype of a rice plow tool and the design of software (software) in the form of a control program. The design of the control of the rice plow consists of several components, including: android application as a control device, bluetooth HC-05 as a communication medium to Arduino Nano, Arduino Nano as a microcontroller that gives commands to the L298N Driver to drive a DC motor. This test is carried out 3 times by activating and deactivating the power supply. The results obtained from this test are 100% successful without any errors / damage.</em></p> Arief Cahya Purnomo ##submission.copyrightStatement## https://creativecommons.org/licenses/by-nc-sa/4.0/ http://jurnal.univrab.ac.id/index.php/rabit/article/view/1063 Thu, 09 Jan 2020 00:00:00 +0700 Pembuatan Game Puzzle Online Dengan Prinsip Kooperatif Berbasis Android http://jurnal.univrab.ac.id/index.php/rabit/article/view/809 <p><em>The growth of online s in Indonesia is fast and is in great demand by many people from children to adults. Online s are very popular because of the PVP system (player vs. player)&nbsp; that let players can fight each other online. PVP s make their customers more competitive and makes players to play more intensively in order to get a higher level or ranking than other player. Playing&nbsp; intensively has an effect on the aggressiveness of players so that behavior makes it less respectful to other player such as issuing invective words to other players. Online s also have systems that are not suitable for kids such as microtransaction and gacha systems. this resulted in kids making transactions without the knowledge of their parents even spending up to tens millions rupiah. not to mention the gacha system, which is the purchase of items at. therefore the author wants to build a&nbsp; application with cooperative principles as a&nbsp; that deserves to be played by kids. In making this Astan Eva&nbsp; application using the MDLC method (Multimedia Development Life Cycle). MDLC has stages by Concept, Design, Material Collecting, Assembly, Testing, and Distribution.</em></p> Tofan Bimantara, Sri Dianing Asri ##submission.copyrightStatement## https://creativecommons.org/licenses/by-nc-sa/4.0/ http://jurnal.univrab.ac.id/index.php/rabit/article/view/809 Thu, 09 Jan 2020 00:00:00 +0700 Pembuatan Game Puzzle "Escape : The Answers" Untuk Melatih Problem Solving Anak Berbasis Android http://jurnal.univrab.ac.id/index.php/rabit/article/view/779 <p><em>Games are one of applications that many people like, including children. The development of games in Indonesia has started rapidly, game is very popular because it has an attractive appearance and cool stories. Games are not only used for playing but can be used for learning. Games can be used by parents or teachers to make children interested in learning by using games as their media, for example making puzzle games as the media. Games can be used by parents or teachers as media for learning to make children interested in learning, for example by making puzzle games as the media. Therefore, the author wants to build a puzzle game which can help in training the problem solving and children's memory. In making this game the author uses the MDLC method (Multimedia Development Life Cycle) and Unity 3D Software.</em></p> Dikka Wangsa Suryana, Sri Dianing Asri ##submission.copyrightStatement## https://creativecommons.org/licenses/by-nc-sa/4.0/ http://jurnal.univrab.ac.id/index.php/rabit/article/view/779 Thu, 09 Jan 2020 00:00:00 +0700 Penerapan Metode Multi Atribut Utility Theory Dalam Sistem Seleksi Penerimaan Dosen Di Stmik-Amik-Riau. http://jurnal.univrab.ac.id/index.php/rabit/article/view/1065 <p><em>STMIK Amik Amik Riau is an institution of higher education that focuses on computer science, in the learning process required by lecturers with the best qualifications, to get lecturers with the best qualifications needed for an objective selection process, and a system that can be built to be used to involve this selection process, a system built using the multi-attribute utility theory method, the multi-attribute utility theory method will be used to process predetermined criteria, and this criterion will be processed into a recommendation. Multi attribute attribute theory is used to compare quantitative values ‚Äč‚Äčthat combine measurements from existing values. Multi-attribute utility theory is also used to convert several criteria into numerical values. The author agrees that this system provides solutions to existing problems and provides recommendations to leaders in determining decisions.</em></p> Hadi Asnal, Fransiskus Zoromi ##submission.copyrightStatement## https://creativecommons.org/licenses/by-nc-sa/4.0/ http://jurnal.univrab.ac.id/index.php/rabit/article/view/1065 Thu, 09 Jan 2020 00:00:00 +0700 Perancangan Game Berbasis Android Untuk Memperkenalkan Adat Melayu Riau http://jurnal.univrab.ac.id/index.php/rabit/article/view/963 <div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <p>The difficulty of getting knowledge about local customs especially Riau Malay tradition makes some people around not know much and still apply learning by using books that are still less recorded and too monotonous. Because Malay tradition there is a discussion that requires an explanation of the techniques used in learning and introducing Riau Malay tradition. Riau has many cultures, traditions and customs that are not well known to the younger generation or society in general. Customs and traditions that are believed to be hereditary and are the identity of an area must be maintained and preserved by the younger generation. One of them is Riau's Malay tradition. These customs and traditions need to be published to the public through multimedia, one of which is based on Android. The problem is the lack of knowledge about Riau Malay custom among the community. With this Android-based application, it is hoped that it will be able to preserve Riau Malay tradition more loved by the community.The scope of this study is limited to typical food, traditional clothing, tourism This type of research is descriptive research, using the method of field surveys and interviews with direct sources. This research aims to preserve the tradition of Malay Malay so that it does not become extinct and can be enjoyed by subsequent generations.</p> </div> </div> </div> <p>&nbsp;</p> Atan Atan, Zul Indra, Anip Febtriko ##submission.copyrightStatement## https://creativecommons.org/licenses/by-nc-sa/4.0/ http://jurnal.univrab.ac.id/index.php/rabit/article/view/963 Thu, 09 Jan 2020 00:00:00 +0700