PENGUJIAN USER EXPERIENCE PADA APLIKASI SMART HOME MENGGUNAKAN USE QUESTIONNAIRE

  • Muhammad Bambang Firdaus Universitas Mulawarman
  • Irfan Putra Pratama Universitas Mulawarman
  • Andi Tejawati Universitas Mulawarman
  • M Khairul Anam Stmik Amik Riau
  • Fadli Suandi Politeknik Negeri Batam

Abstract

This research was conducted to design an Android-based Smart Home application user interface that is easily understood by users to control the system and test the User Experience on the smart home application design. The data collection methods used were questionnaires, observations, and literature studies. For the system development method using the Linear Sequential Model / Waterfall Model method. Applications used in making designs and smart home applications include Android Studio, Sublime, Xampp, Adobe Xd, and Adobe Illustrator. The testing methods used include Usability testing and Usability Measurement using the USE Quistionnaire. This research produces a Smart Home application design that can be used by users to easily control the system.

References

A. T. Sutanto, H. N. Palit, and R. Lim, “Aplikasi Mobile untuk Kendali Simulasi Smart Home Berbasis Lokasi,” J. Infra Petra, pp. 2–7, 2019.

F. Masykur and F. Prasetiyowati, “Aplikasi Rumah Pintar (Smart Home) Pengendali Peralatan Elektronik Rumah Tangga Berbasis Web,” J. Teknol. Inf. dan Ilmu Komput., vol. 3, no. 1, p. 51, 2016, doi: 10.25126/jtiik.201631156.

S. B. Pribadi and E. Prianto, “Rancang Bangun Smart-Home (Aplikasi Instalasi Perangkat Energi Alternatif Sinar Matahari Dalam Disain Rumah Tinggal),” Modul, vol. 18, no. 1, p. 26, 2018, doi: 10.14710/mdl.18.1.2018.26-32.

H. Setiawan, A. Sofwan, and Y. Christyono, “Perancangan Aplikasi Smart Home Berbasis Android Untuk Pengendalian Keamanan Rumah Dengan Menggunakan Android Studio,” Transient, vol. 6, no. 3, p. 503, 2017, doi: 10.14710/transient.6.3.503-513.

F. Nofiyanti et al., “EKRANISASI KARYA SASTRA TRAVELING SEBAGAI MEDIA PROMOSI WISATA INDONESIA,” vol. 3, no. 3, pp. 1–16, 2019.

N. Dengen, H. S. Pakpahan, G. F. Putra, M. B. Firdaus, R. Wardhana, and A. Tejawati, “An Augmented Reality Model Physical Transformation Learning,” ICEEIE 2019 - Int. Conf. Electr. Electron. Inf. Eng. Emerg. Innov. Technol. Sustain. Futur., pp. 255–259, 2019, doi: 10.1109/ICEEIE47180.2019.8981444.

M. Kristian, I. Fitri, and A. Gunaryati, “Implementation of Augmented Reality for Introduction To Android Based Mammalian Animals Using The Marker Based Tracking Method,” JISA(Jurnal Inform. dan Sains), vol. 3, no. 1, pp. 1–6, 2020, doi: 10.31326/jisa.v3i1.623.

V. Frendiana and D. Widhiantoro, “Desain UI dan UX pada Aplikasi Android Coronavirus Disease 2019 ( COVID-19 ),” J. Ilmu Komput. dan Desain Komun. Vis. Vol., vol. 5, no. 2, pp. 85–93, 2020.

J. Fang, Z. Zhao, C. Wen, and R. Wang, “Design and performance attributes driving mobile travel application engagement,” Int. J. Inf. Manage., vol. 37, no. 4, pp. 269–283, 2017, doi: 10.1016/j.ijinfomgt.2017.03.003.

S. Kikitamara and A. A. Noviyanti, “A conceptual model of user experience in scrum practice,” Proc. 2018 10th Int. Conf. Inf. Technol. Electr. Eng. Smart Technol. Better Soc. ICITEE 2018, pp. 581–586, 2018, doi: 10.1109/ICITEED.2018.8534905.

M. B. Firdaus, I. M. Patulak, A. Tejawati, A. Bryantama, G. M. Putra, and H. S. Pakpahan, “Agile-scrum Software Development Monitoring System,” ICEEIE 2019 - Int. Conf. Electr. Electron. Inf. Eng. Emerg. Innov. Technol. Sustain. Futur., pp. 288–293, 2019, doi: 10.1109/ICEEIE47180.2019.8981471.

N. M. Farhany, S. Andryana, and R. T. Komalasari, “Aplikasi Augmented Reality Sebagai Media Informasi Museum Fatahillah Dan Museum Wayang Menggunakan Metode Markerless,” J. ELTIKOM, vol. 3, no. 2, pp. 104–111, 2019, doi: 10.31961/eltikom.v3i2.140.

N. Puspitasari, M. B. Firdaus, C. A. Haris, and H. J. Setyadi, “An application of the UTAUT model for analysis of adoption of integrated license service information system,” Procedia Comput. Sci., vol. 161, pp. 57–65, 2019, doi: 10.1016/j.procs.2019.11.099.

I. K. A. A. Putra and I. G. N. A. C. Putra, “Development of Augmented Reality Application for Canang Education Using Marker-Based Tracking Method,” JELIKU (Jurnal Elektron. Ilmu Komput. Udayana), vol. 9, no. 3, p. 365, 2021, doi: 10.24843/jlk.2021.v09.i03.p07.

G. Feoh and R. P. Wiryadikara, “Pengujian Functional Suitability Pada Implementasi,” pp. 203–212, 2019.

A. Tejawati, M. B. Firdaus, M. N. Ihwan, F. Alameka, and M. K. Anam, “Prototipe Media Pembelajaran Rambu Lalu Lintas Berbasis Android,” Metik J., vol. 5, no. 1, pp. 12–18, 2021, doi: 10.47002/metik.v5i1.210.

N. Puspitasari, E. Budiman, Y. N. Sulaiman, and M. B. Firdaus, “Microservice API Implementation for E-Government Service Interoperability,” J. Phys. Conf. Ser., vol. 1807, no. 1, 2021, doi: 10.1088/1742-6596/1807/1/012005.

M. B. Firdaus, N. Puspitasari, E. Budiman, J. A. Widians, and N. Bayti, “Analysis of the effect of quality mulawarman university language center websites on user satisfaction using the webqual 4.0 method,” Proc. ICAITI 2019 - 2nd Int. Conf. Appl. Inf. Technol. Innov. Explor. Futur. Technol. Appl. Inf. Technol. Innov., pp. 126–132, 2019, doi: 10.1109/ICAITI48442.2019.8982143.

F. Suandi, S. Sibagariang, Y. K. Amalia, and M. B. Firdaus, “Usability Testing Situs Web Politeknik Negeri Batam Menggunakan Metode Eye Tracking,” J. Integr., vol. 13, no. 1, pp. 78–83, 2021.

M. B. Firdaus, “Pengembangan Alat Ukur Keterbukaan Informasi Publik pada Situs Web Pemerintah Studi Kasus Kabupaten Kutai Kartanegara,” J. Ilm. Ilmu Komput., vol. 3, no. 1, pp. 7–13, 2017.

Published
2022-01-10
How to Cite
[1]
M. B. Firdaus, I. Pratama, A. Tejawati, M. Anam, and F. Suandi, “PENGUJIAN USER EXPERIENCE PADA APLIKASI SMART HOME MENGGUNAKAN USE QUESTIONNAIRE”, rabit, vol. 7, no. 1, pp. 15-22, Jan. 2022.
Section
Articles
PDF (Bahasa Indonesia)
Abstract views: 1048
downloads: 427