MEDIA PEMBELAJARAN BERBASIS GAME ANDROID PADA PEMBELAJARAN ANGKA DAN HURUF DI PAUD
In the current era of globalization, technology is very rapidly developing and widespread in various fields. We can see this from the many innovations that have emerged and developed at the same time, one of which is digital-based learning media. In the field of education, technology helps the learning process so as to produce educational media. Especially in the field of education, the learning process of students at this time is more emphasized on visual education that looks attractive with the addition of images and sounds. In general, the recognition of letters and number shapes is still carried out with a conventional system that is still less interesting. The purpose of this study is to help students to easily understand the material on letter recognition and number shapes in early childhood students. This research used the GDLC (Game Development Life Cycle) method and the creation of this application used Buildbox. The data collection is in the form of literature studies, interviews and observations. The letter recognition and number shape application was tested using black box testing successfully. This application can be learned anytime and anywhere using a Smartphone.
R. A. . Astuti, I.A.W., Dasmo., “Pengembangan Media Pembelajaran Berbasis Android Mandiri Depok,” J. Pengabdi. Kpd. Masy., vol. 24, no. 2, pp. 695–701, 2018.
Y. Irawan, Wulansari, and Edriyansyah, “Aplikasi Media Pembelajaran Huruf Dan Angka Untuk Anak Usia Dini Berbasis Android (Studi Kasus Di Paud Parahyangan),” J. Ilmu Komput., vol. 11, no. 1, pp. 30–34, 2022, doi: 10.33060/jik/2022/vol11.iss1.251.
N. Aprilia and R. Rosnelly, “Aplikasi Media Pembelajaran Pengenalan Angka Dan Huruf Untuk Anak Usia Dini Menggunakan Augmented Reality Berbasis Android,” J. FTIK, vol. 1, no. 1, pp. 967–980, 2020.
A. Amrulloh and A. Mulyoto, “Animasi Pembelajaran Interaktif untuk Anak 4-5 Tahun Berbasis Android,” J. Inform. Univ. Pamulang, vol. 1, no. 2, pp. 38–42, 2016.
Y. Nur Rokhim, “Perancangan Aplikasi Pembelajaran Pengenalan Warna, Huruf Dan Angka Untuk Anak Usia Dini Dengan 3 Bahasa Berbasis Android,” p. 62, 2014.
W. Gunawan, “Pengembangan Aplikasi Berbasis Android Untuk Pengenalan Huruf Hijaiyah,” J. Inform., vol. 6, no. 1, pp. 69–76, 2019, doi: 10.31311/ji.v6i1.5373.
K. S. Kartini, I. N. Tri, and A. Putra, “PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATERI HIDROKARBON,” vol. 5, no. 1, pp. 37–43, 2021.
Anita Adesti and Siti Nurkholimah, “Pengembangan Media Pembelajaran Berbasis Android Menggunakan Aplikasi Adobe Flash Cs 6 Pada Mata Pelajaran Sosiologi,” Edutainment J. Ilmu Pendidik. dan Kependidikan, vol. 8, no. 1, pp. 27–38, 2020, doi: 10.35438/e.v8i1.221.
M. A. Widiastika, N. Hendracipta, and A. Syachruroji, “Pengembangan Media Pembelajaran Mobile Learning Berbasis Android Pada Konsep Sistem Peredaran Darah di Sekolah dasar,” J. Basicedu, vol. 5, no. 1, pp. 47–64, 2020, doi: 10.31004/basicedu.v5i1.602.
R. H. Kusumodestoni and B. B. Wahono, “Penerapan Metode Waterfall Pada Aplikasi Multimedia Interaktif Pengenalan Huruf Hijaiyah Berbasis Android Pada Paud Nabata,” Infomatek, vol. 24, no. 1, pp. 1–8, 2022, doi: 10.23969/infomatek.v24i1.4402.
I. Efendi and S. Annisa, “Penerapan Media Pembelajaran Game Berbasis Android Untuk Pengenalan Abjad (Studi Kasus: Tk Aisyiyah 2 Kec. Pinggir),” J. Unitek, vol. 11, no. 2, pp. 109–119, 2020, doi: 10.52072/unitek.v11i2.34.
D. Fatmala and U. Yelianti, “Pengembangan Media Pembelajaran Multimedia Interaktif Berbasis Android Pada Materi Plantae Untuk Siswa Sma Menggunakan Eclipse Galileo,” Biodik, vol. 2, no. 1, 2016, doi: 10.22437/bio.v2i1.3356.
W. Eka Jayanti, M. Eva, and N. Fahriza, “Game Edukasi ‘Kids Learning’ Sebagai Media Pembelajaran Dasar Untuk Anak Usia Dini Berbasis Android,” KOPERTIP J. Ilm. Manaj. Inform. dan Komput., vol. 2, no. 2, pp. 98–104, 2018, doi: 10.32485/kopertip.v2i2.56.
M. D. Payana and H. Pramunsyie, “Perancangan Media Pembelajaran English Grammar Berbasis Android,” J. Informatics Comput. Sci., vol. 5, no. 2, p. 110, 2019, doi: 10.33143/jics.vol5.iss2.548.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Please find the rights and licenses in RABIT : Jurnal Teknologi dan Sistem Informasi Univrab. By submitting the article/manuscript of the article, the author(s) accept this policy.
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
2. Author’s Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User Rights
RABIT's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, RABIT permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and RABIT on distributing works in the journal.
4. Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
- Copyright and other proprietary rights relating to the article, such as patent rights,
- The right to use the substance of the article in own future works, including lectures and books,
- The right to reproduce the article for own purposes,
- The right to self-archive the article,
- The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (RABIT : Jurnal Teknologi dan Sistem Informasi Univrab).
If the article was jointly prepared by other authors, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. RABIT will not be held liable for anything that may arise due to the author(s) internal dispute. RABIT will only communicate with the corresponding author.
This agreement entitles the author to no royalties or other fees. To such extent as legally permissible, the author waives his or her right to collect royalties relative to the article in respect of any use of the article by RABIT.
RABIT will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. RABIT's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.