PERANCANGAN DAN PEMBUATAN VISUAL NOVEL SEJARAH KH. AHMAD DAHLAN SEBAGAI MEDIA PEMBELAJARAN BERBASIS ANDROID

Penulis

  • Harun Mukhtar Universitas Muhammadiyah Riau

DOI:

https://doi.org/10.36341/rabit.v3i2.444

Kata Kunci:

KH. Ahmad Dahlan, Game Edukasi, Visual Novel, MDCL

Abstrak

KH. Ahmad Dahlan is one of the important figures and also the founder of Muhammadyah. Since he is an important figure in the Muhammadiyah, it would be unfortunate if the student themselves did not know who it was Ahmad Dahlan. Thus created a media that can help students to understand how the figure of Ahmad Dahlan is by using the game media. The game to be used is a game with a novel visual type. Visual novels consist of stories, pictures, and sounds that can help in the learning process. This game will be created using Ren'Py software to create a visual novel using the Python programming language. Making this game using the MDLC method, which consists of the concept, design, material collection, preparation and manufacture, testing, and then spread. After all the stages are completed, then got the results that this game was able to tell, and provide learning about Ahmad Dahlan.

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Data unduhan belum tersedia.

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Diterbitkan

2018-07-10

Cara Mengutip

[1]
H. Mukhtar, “PERANCANGAN DAN PEMBUATAN VISUAL NOVEL SEJARAH KH. AHMAD DAHLAN SEBAGAI MEDIA PEMBELAJARAN BERBASIS ANDROID”, rabit, vol. 3, no. 2, hlm. 66–79, Jul 2018.

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