Pembuatan Game Puzzle Online Dengan Prinsip Kooperatif Berbasis Android
The growth of online s in Indonesia is fast and is in great demand by many people from children to adults. Online s are very popular because of the PVP system (player vs. player) that let players can fight each other online. PVP s make their customers more competitive and makes players to play more intensively in order to get a higher level or ranking than other player. Playing intensively has an effect on the aggressiveness of players so that behavior makes it less respectful to other player such as issuing invective words to other players. Online s also have systems that are not suitable for kids such as microtransaction and gacha systems. this resulted in kids making transactions without the knowledge of their parents even spending up to tens millions rupiah. not to mention the gacha system, which is the purchase of items at. therefore the author wants to build a application with cooperative principles as a that deserves to be played by kids. In making this Astan Eva application using the MDLC method (Multimedia Development Life Cycle). MDLC has stages by Concept, Design, Material Collecting, Assembly, Testing, and Distribution.
M. Fikri, “Rancangan Bangun Aplikasi Game Battleship Multiplayer pada Jaringan LAN,” p. 95, 2013.
L. Grace, “Game Type and Game Genre Game Type,” 2005.
Photon, “Introduction.” [Online]. Available: https://doc.photonengine.com/en-us/pun/current/getting-started/pun-intro.
G. Designing, “The Top 10 Video Game Engine.” [Online]. Available: https://www.gamedesigning.org/career/video-game-engines.
Unity, “The world’s leading real-time creation platform.” [Online]. Available: https://unity3d.com/unity/.
T. Ponit, “C# Tutorial.” [Online]. Available: https://www.tutorialspoint.com/csharp/.
S. E., Basis Data Dalam Tinjauan Konseptual. 2011.
Sqlite, “About Sqlite.” [Online]. Available: https://www.sqlite.org/about.html.
F. Masya and B. Aryadi, “Permainan 2 Player Gaza Wars pada Jaringan Lokal,” vol. III, no. 1, pp. 70–77, 2011.
F. Masya and ; Elvina, “Pengembangan Aplikasi Permainan Scrabble Dua Bahasa Menggunakan Java,” pp. 133–138, 2010.
K. M. Mulyono, “Pembuatan Game Labirin Dengan Menggunakan Blender 3D,” J. Dasi, vol. Volume 13, no. Nomor 2, 2012.
W. Pratama, “Game Adventure Misteri Kotak Pandora,” J. Telemat., vol. 7, no. 2, pp. 13–31, 2014.
Y. Ekasari, “Merancang Game Petualangan ‘Binggo’ Menggunakan Unity 3D Game Engine,” Merancang Petualangan “Binggo” Menggunakan Unity 3D Engine, pp. 1–20, 2012.
Pamungkas. dkk, “Penerapan Algoritma A* ( A Star ) Pada Game Edukasi The Maze Island Berbasis Android,” Penerapan Algoritm., no. x, pp. 1–11, 2011.
M. R. Rahadi, K. I. Satoto, and I. P. Windasari, “Perancangan Game Math Adventure Sebagai Media Pembelajaran Matematika Berbasis Android,” J. Teknol. dan Sist. Komput., vol. 4, no. 1, p. 44, 2016.
M. Kurniawan and F. S. Jumeilah, “Penerapan Algoritma Depth-First Search Sebagai Maze Generator pada Game Labirin Menggunakan Unity 3D,” no. x, pp. 1–10, 2015.
G. A. Kusuma and E. Sudarmilah, “Pengembangan Permainan Labirin untuk Membantu Perkembangan Motorik Anak,” J. Fak. Tek. Univ. Khairun, vol. 03, no. 2354 – 8924, pp. 46 – 89 |, 2016.
M. A. B. Asyakur, “Hubungan antara Intensitas Bermain Game Online Dengan Agresifitas Pada Komunitas Gaming Surabaya” 2017.