MEDIA PEMBELAJARAN BERBASIS GAME PUZZLE MENINGKATKAN KETERAMPILAN BACA DAN TULIS USIA 4-6 TAHUN
Abstract
Game edukasi merupakan sebuah permainan yang dikemas dalam konteks pendidikan untuk merangsang daya pikir dan termasuk salah satu cara untuk melatih meningkatkan konsentrasi penggunanya (anak-anak). Penelitian ini bertujuan untuk merancang game puzzle sebagai media pembelajaran untuk meningkatkan keterampilan baca dan tulis anak usia 4-6 tahun. Game puzzle ini dirancang menggunakan metode Game Development Life Cycle (GDLC) yang melalui bebarapa tahapan yaitu initiation/ pembuatan konsep, pra-produksi, produksi, pengujian dan rilis. Hasil akhir penelitian berupa game puzzle dengan menggunalan Game Engine Construct 3 sebagai aplikasi pembangunnya, aplikasi yang telah dihasilkan dapat digunakan untuk membantu proses belajar mengajar dan juga dapat meningkatkan semangat belajar anak usia dini, untuk selanjutnya diharapkan aplikasi yang dibuat dapat dikembangkan lagi untuk digunakan sesuai dengan kebutuhan.
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